![]() I'm a software engineer, so I shouldn't have trouble once I can get the raw data coming from the USB.I'd like the board to fit inside the console's casing as much as possible (the Optimize boards manage this, if you can cut some of the plastic inside the case to make room for the new board).I want to be able to process the video/audio data on PC). I'd like to use a single USB-C out, if possible (NOTE: I do NOT want to do HDMI out.Since the card needs to capture 2 video frames (top/bottom screen) and possibly audio, serial output via USB 3.0 seems like the way to go.I apparently need either some very fast PISO shift registers, or an FPGA to convert this data. Need a way to convert the data from parallel to serial.Most capture cards only bother capturing the 32 kHz one For audio, someone on the GBATemp forum told me: Audio is 32 + 47 kHz over 2 I2S interfaces.4 video data bits + 2 clock lines, upper screen (6 lines). ![]() Dotclk + Hsync + Vsync, lower screen (3 lines).Must be able to take in roughly 40 input lines via ribbon cable, from test points on the console's board.Top screen is 800x240 pixels, bottom screen is 320x240 pixels. Overall: must take in video/audio data from the 3DS and transfer it via USB to a PC.Here is what I currently understand about what I'll need for my board: There are two other board manufacturers who make 3DS capture boards as well: * Optimize board, self-install (comes from Japan so extra shipping cost, also install is difficult) * Loopy, send my DS off to be modded (expensive, and need to wait for a limited opening in his schedule, not likely to get a spot) So I've decided to try making my own board instead! What have I done so far? I've posted on the GBATemp forums, and I've been pouring over Nintendo DS specs. I've looked into other solutions, but they're lacking in what I need. I want to try creating a board myself, as a fun learning experience. The Loopy does fare higher due to being easier to use and the customer service after sale.I want to stream the video (any maybe audio) from my New Nintendo 3DS XL console, to a PC. The Katsukity is a great 3DS card but both offer a similar experience in video quality. On the downside it only fits into the original 3DS so unless you want to go out and purchase a new handset the Katsukity has more flexibility working on more device versions. The USB port on the Loopy is a bit more robust so is likely to last longer, which of course means you will benefit from the longevity. If problems with the Loopy do arise then you can use the moderated forum for quick response or get in touch for repairs and receive a fast reply from them. The after sales support is poor with Katsukity with their replies being few and far between, whereas the service you get from Loopy is a lot faster, which is important should you need further help. Katsukity ships from Japan which can make it a longer process than ordering a Loopy card which comes from Germany or USA which means that depending on where you are in the world you may be able to get your 3DS card faster if time is of the essence. The competitor 3DS capture card is the loopy so if you are deciding which to get out of the two read on.īoth companies will happily fit the new 3DS capture card to your device. ![]() If you have decided you want to expand on the content you record to make it original then the Katsukity 3DS capture card is definitely worthwhile looking into. You can see the unboxing video of the card: You must be careful with the micro usb port as it is fragile so can be easily broken if too much force is used. The Katsukity 3DS capture card is slim and thanks to the new upgrade for the 3DS you don’t have to remove the IR port. The drivers have to be installed before you are able to use the product, but as they are unsigned you will first need to disable the signature checks on anything above windows 8.
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